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"Hexen II" is the third and final game in the Serpent Riders Trilogy, succeeding Hexen. It follows four different heroes across the world of Thyrion as they battle against the forces of Eidolon, the last and strongest of the Serpent Riders, and his Four Horsemen of the Apocalypse.

The game was developed by Raven Software and published by id Software on September 11th, 1997.

Story[]

The Four Horsemen of the Apocalypse lurk in the shadows before you. They are Death, Pestilence, Famine, and War. They are the root of all that is evil. They are the least of your worries.

The last known Serpent Rider, Eidolon, lives. As the Necromancer, the Assassin, the Crusader, or the Paladin, you must defeat the dark generals and their Hell-spawned legions before you can face the Archfiend and attempt to end his ravenous onslaught. Go in peace and you will surely die.

Gameplay[]

Hexen II is similar in concept to its predecessor. There are four characters to choose from; an Assassin, a Crusader, a Necromancer and a Paladin, each with different attributes, skill sets, advantages and disadvantages. The game has a Hub based design with your character having to return to a central hub after completing tasks and puzzles in the surrounding levels. However, unlike Hexen, the characters in the game gain experience which enhances their skills and gives them special abilities.

The backstories of the four characters are also written out in greater and more varied detail. Whereas they represent each of the continents and societies of Thyrion similarly to the three characters in Hexen, they are also provided with their own motivations for pursuing Eidolon. Whereas the Crusader and Paladin are more typical heroes looking to avenge their societies and eradicate Eidolon's evil, the Necromancer is a villain who sees Eidolon as competition, whereas the Assassin, the first playable female character in the series, is a robber looking for a bigger challenge to despoil.

Hubs[]

Before fighting Eidolon, the chosen hero first needs to defeat his generals, the Four Horsemen of the Apocalypse, who each reside in a different part of the world.

The game consists of five hubs:

  • Blackmarsh - A Medieval European-themed land controlled by Famine.
  • Mazaera - A Mezo-American-themed land controlled by Death.
  • Thysis - An Ancient Egyptian-themed land controlled by Pestilence.
  • Septimus - A Greco-Roman-themed land controlled by War.
  • Blackmarsh - Once all Horsemen have fallen, the player returns to Blackmarsh to confront Eidolon.

Weapons[]

Each character in the game has a unique set of weapons:

The Crusader's Weapons

The Paladin's Weapons

The Assassin's Weapons

The Necromancer's Weapons


Puzzles[]


Items and Artifacts[]

Development[]

Hexen 2 was originally supposed to be the working title[1] for John Romero’s Hecatomb[2], which differed significantly from the final build.[3][4] After John Romero’s departure, they renamed Hecatomb to Hexen II.

PlayStation, SEGA Saturn[5], and Nintendo 64[6] ports were planned in 1997, but never materialized.

Portal of Praevus[]

Hexen II Expansion Pack Portal of Praevus

See Also: Hexen II Mission Pack: Portal of Praevus

The Portal of Praevus expansion added an additional 2 Hubs, new enemies, and a new character class with her own weapons and abilities: The Demoness. It follows the 5 heroes in an attempt to stop the dark wizard Praevus from resurrecting the Serpent Riders to use under his control.

Hub 1: Blackmarsh
Hub 2: Tulku

Gallery[]

External Links[]

References[]


Hexen II - Hubs & Levels
Hub 1
Blackmarsh
BlackmarshBarbicanThe MillKing's CourtStablesInner CourtyardForgotten Chapel
Palace EntranceFamine's Domain
Hub 2
Mazaera
Plaza of the SunObelisk of the MoonSquare of the StreamCourt of 1000 Warriors
Palace of ColumnsTomb of the High PriestBridge of StarsWell of Souls
Hub 3
Thysis
Temple of HorusPalace of the PharaohPyramid of AnubisTemple of Nefertum
Ancient Temple of NefertumShrine of NaosTemple of LightPestilence's Lair
Hub 4
Septimus
Hall of HeroesGardens of AthenaForum of ZeusReflecting PoolBaths of Demetrius
Temple of MarsColiseum of War
Hub 5
Return to Blackmarsh
CathedralTower of the Dark MageUnderhallsEidolon's OrdealEidolon's Lair
Hexen II - Enemies
Normal Black SpiderRed SpiderKnight ArcherArcher LordHydraSkull WizardShadow WizardFire Imp
Ice ImpStone GolemIron GolemBronze GolemCrystal GolemSand ScorpionBog Scorpion
Were JaguarWere PantherMummyMummy LordMedusaFallen AngelFallen Angel LordSheep
Boss FamineDeathPestilenceWarEidolon
Hexen II - Weapons & Artifacts
Weapons Crusader WarhammerIce MaceMeteor StaffLightbringer
Paladin GauntletsVorpal SwordAxePurifier
Assassin KatarHand CrossbowGrenadesStaff of Set
Necromancer SickleMagic MissilesBone ShardsRaven Staff
Demoness Blood FireAcid RuneFirestormTempest's Staff
Ammunition Mana ( BlueGreenCombined )
Healing Healing VialQuartz FlaskMystic Urn
Armor Amulet of ProtectionBreastplateBracersHelmet
Artifacts TorchKrater of MightChaos DeviceBoots of SpeedDisc of RepulsionIcon of the Defender
Tome of PowerSeal of the OvinomancerGlyph of the AncientsForce CubeStone of Summoning
Invisibility SphereHoly StrengthSoul Sphere
Rings Ring of FlightRing of Water BreathingRing of RegenerationRing of Reflection
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