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E5M1
Ochre Cliffs
Heretic
Information
Episode

The Stagnant Demesne

Statistics
Secrets

1

Map
{{{map}}}
Level Chronology
Previous

Continued from Episode 4

Next

Rapids

[Source]

Ochre Cliffs is the first level of The Stagnant Demesne, the fifth episode of Heretic.

Finding himself on the outskirts of D'Sparil's old lair, the player faces a series of fortifications built within the solid rocks. These include a moss-covered stone hall, a small maze-like structure and a natural cavern filled with boiling hot lava. The level is fairly challenging and features a large number of enemies and sparse ammo.

Synopsis

E5M1 heretic

Walkthrough

To be Added

Secrets

  1. After you get the green key, or after you enter the room where you found it, quickly jump down into the river to the south. At the east end, you will find that a lift has been lowered, allowing you to drop down into a cave with ammo, a Phoenix Rod, and health.

Gallery

Single-Player Stats

To be Added

Enemies

HereticStatIcon Difficulty Level
1-2 3 4-5
GargoyleIcon - - -
FireGargoyleIcon - - -
GolemIcon - - -
NitrogolemGhostIcon - - -
NitrogolemIcon - - -
GolemGhostIcon - - -
UWIcon - - -
UWGhostIcon - - -
DiscipleIcon - - -
WeredragonIcon - - -
SabreclawIcon - - -
OphidianIcon - - -
LichIcon - - -
MaulotaurIcon - - -
SerpentIcon - - -
DsparilIcon - - -
Total - - -


Weapons and Ammo

HereticStatIcon Difficulty Level
1-2 3 4-5
GauntletsSprite - - -
CrossbowSprite - - -
DragonClawSprite - - -
HellstaffSprite - - -
PhoenixRodSprite - - -
FiremaceSprite - - -


HereticStatIcon Difficulty Level
1-2 3 4-5
WandCrystalSprite - - -
GeodeSprite - - -
EtherealArrowSprite - - -
EtherealQuiverSprite - - -
ClawOrbSprite - - -
EnergyOrbSprite - - -
LesserRuneSprite - - -
GreaterRuneSprite - - -
FlameOrbSprite - - -
InfernoOrbSprite - - -
MaceSphereSprite - - -
MaceSpherePileSprite - - -


Artifacts

HereticStatIcon Difficulty Level
1-2 3 4-5
CrystalVialSprite - - -
QuartzFlaskSprite - - -
MysticUrnSprite - - -
SilverSheildSprite - - -
EnShieldSprite - - -
TorchSprite - - -
MapScrollSprite - - -
BOHSprite - - -
ShadowsphereSprite - - -
TomePowerSprite - - -
InvRingSprite - - -
WingsSprite - - -
ChaosDeviceSprite - - -
EggSprite - - -
TimeBombSprite - - -


Multiplayer Stats

To be Added

Notes

  • The blue key area trap, which raises the floor of the entrances and exposes an alternate path out blocked by several Disciples of D'Sparil, is badly constructed. The linedef that raises the entrance floors is triggered first, and you can escape from the area before the floors are fully raised. If you escape without triggering the second linedef to open the alternate path, you cannot return and get the blue key.

External Links

Heretic - Episodes & Levels
Episode 1
City of the Damned
The DocksThe DungeonsThe GatehouseThe Guard TowerThe CitadelThe Cathedral
The CryptsHell's MawThe Graveyard
Episode 2
Hell's Maw
The CraterThe Lava PitsThe River of FireThe Ice GrottoThe CatacombsThe Labyrinth
The Great HallThe Portals of ChaosThe Glacier
Episode 3
The Dome of D'Sparil
The StorehouseThe CesspoolThe ConfluenceThe Azure FortressThe Ophidian Lair
The Halls of FearThe ChasmD'Sparil's KeepThe Aquifer
Episode 4
The Ossuary
CatafalqueBlockhouseAmbulatorySepulcherGreat StairHalls of the Apostate
Ramparts of PerditionShattered BridgeMausoleum
Episode 5
The Stagnant Demesne
Ochre CliffsRapidsQuayCourtyardHydratyrColonnadeFoetid Manse
Field of JudgementSkein of D'Sparil
Extra Episode
Fate's Path
Raven's LairThe Water ShrineAmerican's Legacy

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