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E3M1
The Storehouse
Heretic
Information
Episode

The Dome of D'Sparil

Statistics
Secrets

2

New Enemies

Ophidian

Map
E3M1 heretic
Level Chronology
Previous

The Portals of Chaos (Hell's Maw)

Next

The Cesspool

[Source]
The Storehouse is the first level of The Dome of D'Sparil, the third episode of Heretic.

This is the first glimpse of the Serpent Rider's underwater lair, which features several "outdoor" areas and large warehouse. There is also a chapel-like area and a large pool of water.

Difficulty takes a major step forward, introducing more enemies and less ammo, since players are expected to be more experienced at this point. This is also the first level to feature Ophidians.

Walkthrough and Secrets

The level is remarkably tough on Smite-Meister or higher due to the small amount of ammunition considering the population of strong monsters. The situation is worsened by the fact that the Ethereal Crossbow is not anywhere in the level. Thus, even if weredragons dropped ammunition, it is for no use. You may try to lure the monsters against each other to preserve valuable shots.

Press the wall section with the bird motif in front of you to get out of the tiny cell. Take out the gargoyles, but do not bother with the disciples behind the barred windows to the west. Just avoid their attacks. Use the switch to open the gate. The other wall sections with the bird motif can be opened to get ammunition. Just on the other side of the gate to the left is another switch. It will lower the corner columns providing access to the much-needed Dragon Claw and the Bag of Holding. You can now take out the Undead Warrior you may or may not have seen in the other area. Rest assured, however, that he saw you and will be coming for you. Go back to the other area. You can see the green key through the barred window, but you cannot get it yet. Collect all the ammunition and head through the door to the south.

Go down the stairs and past the green door. Do not go up the other set of stairs but enter the wooden door. Just before going further, proceed to a darkened passage to the right. Get the Chaos Device. Enter the storehouse and take out the sabreclaws. In the southeast corner of the storehouse, there is an alcove with a Silver Shield. You will see an open area with large wooden pillars. To get to the other side, you have to go all the way to the east and back to the west. If there are problems in killing the weredragons that block your path, lure them deep into the storehouse hall; the columns and barrels there confuse them so that they will not enter the pillar passage again. Proceed towards the new area. Get the yellow key in the back room.

Head back to the yellow door. Do not go up the other set of stairs. You will not have enough equipment to deal with what is up there.

Go through the yellow door and get the green key. When you grab it, a wall section to the east will open containing Undead Warrior Ghosts. Take them out or avoid them and head for the green door. Inside you will meet a new monster, the Ophidian, which is the last monster type in the game. The only advanced weapon you have is the Dragon Claw so take him out as best you can. Get the Map Scroll and press the switch. Now, you finally need to enter the new staircase. When you walk out into the water, you will see an Iron Lich. In case you have run out of ammunition, it is the moment you had better rush. There are some choices you can make:

  1. Quickly run to a narrow passage in the east. You can see a Ring of Invulnerability sitting on top of a pillar. Press the switch at the back of the pillar and a wall section behind you will open containing more gargoyles. Run to the lowered platform at the southern end of the Lich area. At the two ends, there are a Tome of Power and the Wings of Wrath. They help you to get a control of the situation. Alternatively, you can flee to the adjacent staircase as it leads to the only place you still need to go.
  2. Go up the stairs between the entrance and the aforementioned passage. There is a Torch on a ledge. Make a run at the gap and pick up the Gauntlets of the Necromancer. If you time it right, you can cross the gap at the corner and get the Shadowsphere. The ledges hold some ammunition and Crystal Vials, and you can lead the Iron Lich away from the eastern passage you need to visit. Beware the fire gargoyles that populate the Lich area. If things get too dangerous, you can use the Chaos Device to escape.
Secret 1: Use the Wings of Wrath to get the ring in the eastern passage. Make sure you are close enough to the top of the pillar to trigger the secret.

The staircase on the platform takes you to the mosaic textured exit room. Another Iron Lich blocks your path on skill level three or higher. Try to get past the monster if fighting is not a choice.

Secret 2: Press the wall section between the two braziers to the east in the exit room. Get the Hellstaff.

The exit teleporter is at the southern end of the room.

Gallery

Single-Player Stats

Enemies

HereticStatIcon Difficulty Level
1-2 3 4-5
GargoyleIcon 19 31 37
FireGargoyleIcon 5 8 12
GolemIcon - - -
NitrogolemGhostIcon - - -
NitrogolemIcon - - -
GolemGhostIcon - - -
UWIcon 1 1 1
UWGhostIcon 1 2 3
DiscipleIcon 3 4 4
WeredragonIcon 3 5 6
SabreclawIcon 5 8 10
OphidianIcon 3 2 3
LichIcon 1 2 2
MaulotaurIcon - - -
SerpentIcon - - -
DsparilIcon - - -
Total 41 63 78


Weapons and Ammo

HereticStatIcon Difficulty Level
1-2 3 4-5
GauntletsSprite 1 1 1
CrossbowSprite - - -
DragonClawSprite 1 1 1
HellstaffSprite 1 1 1
PhoenixRodSprite - - -
FiremaceSprite - - -


HereticStatIcon Difficulty Level
1-2 3 4-5
WandCrystalSprite 28 28 24
GeodeSprite 3 3 2
EtherealArrowSprite 4 4 4
EtherealQuiverSprite - - -
ClawOrbSprite 43 36 34
EnergyOrbSprite 3 3 2
LesserRuneSprite 2 1 1
GreaterRuneSprite - - -
FlameOrbSprite - - -
InfernoOrbSprite - - -
MaceSphereSprite - - -
MaceSpherePileSprite - - -


Artifacts

HereticStatIcon Difficulty Level
1-2 3 4-5
CrystalVialSprite 40 30 21
QuartzFlaskSprite 5 4 2
MysticUrnSprite - - -
SilverSheildSprite 1 1 1
EnShieldSprite - - -
TorchSprite 1 1 1
MapScrollSprite 1 1 1
BOHSprite 1 1 1
ShadowsphereSprite 1 1 1
TomePowerSprite 1 1 1
InvRingSprite 1 1 1
WingsSprite 1 1 1
ChaosDeviceSprite 1 1 1
EggSprite - - -
TimeBombSprite - - -


Multiplayer Stats

To be Added

Notes

  • Linedef 295 has its upper texture on the wrong side in the hallway leading to the flooded outside area. As the top wall lacks its surface, a minor distortion of perspective can be seen in the ceiling of the corridor when the wall is approached from the storehouse door.

External Links


Heretic - Episodes & Levels
Episode 1
City of the Damned
The DocksThe DungeonsThe GatehouseThe Guard TowerThe CitadelThe Cathedral
The CryptsHell's MawThe Graveyard
Episode 2
Hell's Maw
The CraterThe Lava PitsThe River of FireThe Ice GrottoThe CatacombsThe Labyrinth
The Great HallThe Portals of ChaosThe Glacier
Episode 3
The Dome of D'Sparil
The StorehouseThe CesspoolThe ConfluenceThe Azure FortressThe Ophidian Lair
The Halls of FearThe ChasmD'Sparil's KeepThe Aquifer
Episode 4
The Ossuary
CatafalqueBlockhouseAmbulatorySepulcherGreat StairHalls of the Apostate
Ramparts of PerditionShattered BridgeMausoleum
Episode 5
The Stagnant Demesne
Ochre CliffsRapidsQuayCourtyardHydratyrColonnadeFoetid Manse
Field of JudgementSkein of D'Sparil
Extra Episode
Fate's Path
Raven's LairThe Water ShrineAmerican's Legacy

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